Make your character.
Start with the game’s own faces, grooming and clothing. Create someone who belongs in the world, with a look and a story of their own.
In development
WorldA playable home for the DeadM collection.
Join the DiscordDevelopment updates & early testing
In World
Available to early playtesters
Start with the game’s own faces, grooming and clothing. Create someone who belongs in the world, with a look and a story of their own.
Create a character and spawn in World. Take on a role, gather friends and start a story without filing an application.
Our first text chatbox is in play, with working commands and options. Give your character a voice and build stories through interaction.
World is in early development. The wider gameplay systems are being built around Red Dead Redemption 2’s native experience.
Our purpose
DeadM World is being built for mature roleplayers who expect thoughtful design and strong writing. We trust players to shape their own stories, with minimal intervention and systems that encourage interaction.
The player experience comes before an owner’s profit.
Before you join
From our official FAQ
DeadM is designed for passionate players, writers and storytellers. As an artist, you probably hate rules. As long as you make a compelling story, you don't have to worry about crossing a line. It's not what you do, but the way you do it. Mature themes and explicit content are allowed and there is no arbitrary rules for interactivity.
DeadM is made by people that hate paperwork. No, you will not have to sign a waiver or file an application. We're currently developing gameplay systems that will allow players to unlock additional opportunities for their character. Until there is script support, all character roles are simply assumed in-game. Meaning, if you and your friends want to take over a location, you're free to do so.
Absolutely, any character you make in the Creator on DeadM World's test server will transfer upon full release. As will any currency, items, horses, businesses and other personal effects we make available during our development. You can check out #studio-updates for when properties, businesses and camps are integrated into DeadM World.
As of now, players can create a character and spawn in-world. We have also included the first rendition of our chatbox, with working commands and a suite of options. Building unique systems takes time, but we plan to release all the necessaries in a few weeks time. Horses, weapons, stores, points of interest, housing, businesses and more customization is to follow. It's our plan to make DeadM a living, breathing world full of possibilities!
DeadM World utilizes minimalistic script architecture and congruent design with Red Dead 2. If we do our jobs properly, it should feel like a seamless, immersive experience. DeadM's signature style will be present, making readability in its systems apparent over the native game. Red Dead 2 has already done the heavy lifting, and calling upon native functions helps us create a lightweight framework that has almost zero dependencies on custom content. That means a very small download for you.
DeadM World will eventually be restricted to this mode, entirely. Hardcore Mode encourages grounded experiences, helping to balance loot tables and encounters, both with NPCs and with other players. Taking inspiration from classics like Oregon Trail, players can expect to meet a wide variety of consequences traveling throughout the frontier. Hardcore Mode is not designed to make you frustrated; it's designed to nudge players towards common points of interest, safer roads, townships and provide danger to exploring the unknown. Freezing weather will effect a character's well-being, wounds will not heal quickly, and every character will be as fragile as the next. All characters will be locked to an NPC moveset and health.
Well, you just kinda' do. For now, we have no fix for being a jerk. In the future, DeadM World will utilize the native honor system to design contextual consequences for all crimes, including murder. Until our framework develops a system that both our team and DeadM's players can trust, we will not punish anyone for their character's death.
That's because there is none. Anyone joining this Discord is most-likely aware of what the platform is all about. Besides, nobody reads those damn things anyways. We believe the mass majority already knows how to play. And if you don't, I'm sure someone will teach you! In the meantime, DeadM is developing contextual reputation systems designed to have players share feedback in-game, and earn unique rewards for being on good behavior and providing story to others!
Absolutely, it is. What you're used to is being paywalled for your creativity, endless bureaucracy, and playing dice when dealing with a server's staff. Unlike our competitors, we intend to put the player experience first. Over the past few years, greed and selfish thinking have made the FiveM / RedM market an extortionate place at the player's expense. In the end, it leaves you to donate those same extortionate rates and be subject to the whims of an authoritarian ruler who doesn't care about your experience. So, we will strive to continue doing the exact opposite of our competitors. Thanks for being you!
Likely by the end of November we will have a playable, persistent world. Though, work is never over! And we constantly want to improve upon our systems. Our main focus is with UX, UI, and a sensibility for Red Dead 2's native thematic feel. Systems like fishing, hunting, cooking, and looting will not be made into tedious minigames. Constant updates will occur; and you can always follow #studio-updates for when a feature is dropped -- tl;dr: you'll be able to play an alligator and eat people in a month.
Follow development, ask questions and find the current connection instructions.
Join the DeadM Discord